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Editor Update (December 8, 2016)

Editor Update (December 8, 2016)

SceneEditor added: export/import of objects with 3D models; fixed: export of 3D models (textures always went to 0 pack); fixed: error due to which a 3D model could not be added to the state machine in the (val_res) resource field fixed: boarders occurring in the textures of 3D models fixed: export issue preventing image packing into atlas fixed: object indicator disappearance fixed:...

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Editor Update (November 3, 2016)

Editor Update (November 3, 2016)

SceneEditor changed: all HO modes are now displayed in one and the same screen with tabs added: option to disable automatic switch of HO modes in the editor settings added: separate selection of the UI language and settings added: object removal from the list in the objids type properties added: log settings and removal logs for ResourseEditor changed: log level was moved from general settings...

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Night in the Opera

Night in the Opera

Originally developed by Little Wheel, this whodunit game was a Match 3 & Hidden Object mix. Its mobile version required significant changes. First and foremost, many Match 3 levels had to be dropped as the board size made them unplayable on smartphones. Instead, we introduced 2 more match 3 mechanics – Bubble Shooter and Gem Slider. Other improvements included remastered powerup...

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Editor Update (August 5, 2016)

Editor Update (August 5, 2016)

All Editors have moved to QT 5.6, i.e. they are incompatible with the previous releases (launching them with previous libraries hasn’t been tested and, thus, is not recommended). SceneEditor updated: object Active zone (economy-based option to add several actions in reaction); updated: button names in the active zone object; updated: app.icf parser (parser for app.icf now saves the file in...

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Editor Update (July 8, 2016)

Editor Update (July 8, 2016)

SceneEditor added: object Window     generally controlled through Statesmanager added: override of image masks if the mask was changed before the image fixed: quick switch to the object (displayed on the global screen) using val_obj blocking further switching fixed: import bug in task organizer (parameter loss during tasks import) fixed: switching between the task using keyboard in task...

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Editor Update (May 10, 2016)

Editor Update (May 10, 2016)

SceneEditor added: incremental export option (checked by default; uncheck the box to choose full export) added: possibility to choose the platform, for which video settings are saved (settings, which change the initial resource are common) added: interprocess communication with ResourcesEditor (some functionality is only available with both editors launched) fixed: crashing after copy/paste of...

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Get IT! International IT conference

Get IT!  was a conference for mobile and PC game developers. Our lecture covered issues connected with the cross-platform app creation. We discussed the most important questions for each casual game developer: which development tools are the best advantages and disadvantages of different technologies problems of the products  porting cross-platform apps and...

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Ukrainian Adobe Flash Platform User Group

This conference was devoted to mobile apps development. We touched upon the issue of the common problems of all game developers: how to find your target audience the pros and cons of the mobile platforms how to hasten the process of app development, and to reduce its cost The answer to all these questions was AppSalute Creator.

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FlashGAMM 2012

FlashGAMM 2012

That was the second FlashGAMM conference where we presented AppSalute Creator. We provided a more detailed information concerning production potential of the editor, and explained how to create a product of a high quality, at the same time reducing its cost.

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FlashGAMM 2011

For the first time we presented AppSalute Creator at the conference FlashGAMM 2011 in Kiev. Our speaker introduced the game editor to the developers, and draw attention to the problems connected with the game development. He also demonstrated several features of AppSalute Creator.

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