Editor Update (May 10, 2016)

SceneEditor

  • added: incremental export option (checked by default; uncheck the box to choose full export)
  • added: possibility to choose the platform, for which video settings are saved (settings, which change the initial resource are common)
  • added: interprocess communication with ResourcesEditor (some functionality is only available with both editors launched)
  • fixed: crashing after copy/paste of salesmanager 
  • fixed: lua scripts issue (object names are replaced with their ids)
  • incorrect error message in the script (it popped up though error didn’t occur)
  • easier object selection (both by drawing and selecting from the dropdown menu)

ResourcesEditor

  • added: possibility to choose the platform, for which video settings are saved (settings, which change the initial resource are common)
  • accelerated resources removal (NB: can’t be cancelled)
  • enhanced data update on unused resources, removal of unused resources (the functionality requires the launce of ResourcesEditor from within SceneEditor; see above)
  • added: the information on deleted resources is logged