Editor Update (December 25, 2016)

SceneEditor

  • updated: if the versions of the release and beta sets are the same, the release one is used
  • added: now 3d model textures do not ignore the “dynamic” flag of the container they are located in (texture names are replaced with feed + md5)
  • added: logs of file operations
  • added: logs in state machines
  • changed: sirx lock while resource editor is open
  • added: displaying a message about why the editor won’t close in the multi-user mode
  • added: log for the wrong size of textures
  • fixed: bug with global screens (additional types of global screens did not work correctly)
  • updated: impossibility to duplicate objects with the single key
  • added: ResourceEditor launch in in the read mode after the export

 

ResourceEditor

  • added: changing parameters for several models at once
  • added: use of Cyrillic characters in folder and file names
  • updated: project creation interface in image folder
  • added: deferred saving of the project
  • added: style loading, as in the SceneEditor (the style theme is selected from the SceneEditor settings)
  • added: save project hotkey (1)
  • added: background for alpha (2)
  • added: display images in the container (as in a folder) (3)
  • added: close project button
  • added: save after project closure
  • added: intercepting exceptions for file operations
  • fixed: correct dimensions of the model texture are now logged in sirx
  • added: displaying the exported textures in read-only mode in the ResourceEditor
  • added: opening of the last export of the current open project (textures only)
  • fixed: bug affecting the display of the object with “alpha hitmask”
  • added: hitmask preview
  • added: object id display in the same place as the use count
  • added: different icons for dynamic (red-marked icons) and non-dynamic containers
  • added: different icons for images with hitmask (see 40 above) and without it
  • added: opening folders in explorer