Web Publishing

Previously available in the Windows test bed environment, Mac users are now able to utilize Web Publishing. Web Publishing will offer a smoother experience and a much more powerful way to manage your portfolios, including access to archived versions of published projects and grouping cross-platform games together by title.

Editor Update (June 3, 2016)

Posted by on Jul 6, 2017 in News | 0 comments

Editor Update (June 3, 2016)

SceneEditor

  • added: Project Options screen
  • added: app.icf editing options

NB: app.icf is now copied to the project folder, thus, each project has a separate app.icf

  • added: saving export settings
  • fixed: issues in taskorganizer (copying, import to folder, task drawing)
  • fixed: lua scripts saving issues
  • fixed: missing text base
  • fixed: overriding resource base if the files tag is missing
  • added: warning that the resources base will be saved in the new ResourcesEditor format
  • added: changing parameters for several containers at once

TextEditor

  • added: “non-translated” folder with only one language for all string IDs used in SceneEditor
  • added: new platform in url

 

Editor Update (December 25, 2016)

Posted by on Jan 5, 2017 in News | 0 comments

Editor Update (December 25, 2016)

SceneEditor

  • updated: if the versions of the release and beta sets are the same, the release one is used
  • added: now 3d model textures do not ignore the “dynamic” flag of the container they are located in (texture names are replaced with feed + md5)
  • added: logs of file operations
  • added: logs in state machines
  • changed: sirx lock while resource editor is open
  • added: displaying a message about why the editor won’t close in the multi-user mode
  • added: log for the wrong size of textures
  • fixed: bug with global screens (additional types of global screens did not work correctly)
  • updated: impossibility to duplicate objects with the single key
  • added: ResourceEditor launch in in the read mode after the export

 

ResourceEditor

  • added: changing parameters for several models at once
  • added: use of Cyrillic characters in folder and file names
  • updated: project creation interface in image folder
  • added: deferred saving of the project
  • added: style loading, as in the SceneEditor (the style theme is selected from the SceneEditor settings)
  • added: save project hotkey (1)
  • added: background for alpha (2)
  • added: display images in the container (as in a folder) (3)
  • added: close project button
  • added: save after project closure
  • added: intercepting exceptions for file operations
  • fixed: correct dimensions of the model texture are now logged in sirx
  • added: displaying the exported textures in read-only mode in the ResourceEditor
  • added: opening of the last export of the current open project (textures only)
  • fixed: bug affecting the display of the object with “alpha hitmask”
  • added: hitmask preview
  • added: object id display in the same place as the use count
  • added: different icons for dynamic (red-marked icons) and non-dynamic containers
  • added: different icons for images with hitmask (see 40 above) and without it
  • added: opening folders in explorer

Editor Update (December 8, 2016)

Posted by on Dec 8, 2016 in App Salute Creator, News | 0 comments

Editor Update (December 8, 2016)

SceneEditor

  • added: export/import of objects with 3D models;
  • fixed: export of 3D models (textures always went to 0 pack);
  • fixed: error due to which a 3D model could not be added to the state machine in the (val_res) resource field
  • fixed: boarders occurring in the textures of 3D models
  • fixed: export issue preventing image packing into atlas
  • fixed: object indicator disappearance
  • fixed: impossibility to create an object on the shared scene in the multi-user mode
  • fixed: graphics display issues in the multi-user mode
  • fixed: inadequate object activation in the multi-user mode (crashes, state editor screen opening while the state machine is locked)
  • fixed: scene object editing issues in the multi-user mode
  • fixed: editor force closure with Cyrillic characters in the path to the export folder

ResourcesEditor

  • added: 3D models import in the obj format (NB: using 3Dbuilder in Windows 10)
  • added: checking if 3D textures have reached level 2
  • added: change parameters for several 3D models at once
  • fixed: 3D model re-adding issue
  • fixed: updating of the coordinate values ​​for the 3D model as the pivot point is changed
  • fixed: settings reset after animation moving in the resource database
  • fixed: crash of the editor when a 3D model is added without clicking the folder
  • fixed: bug with moving 3D models
  • fixed: boarders occurring in the textures of 3D models
  • fixed: impossibility to add 3D models from the root folder into containers
  • fixed: lagging when moving the files in the project with lots of 3D models
  • fixed: lagging when switching between the editor and another application (now the resources are only updated after changing the information about them in the ResourceEditor)

Editor Update (November 3, 2016)

Posted by on Nov 11, 2016 in App Salute Creator, News | 0 comments

Editor Update (November 3, 2016)

SceneEditor

  • changed: all HO modes are now displayed in one and the same screen with tabs
  • added: option to disable automatic switch of HO modes in the editor settings
  • added: separate selection of the UI language and settings
  • added: object removal from the list in the objids type properties
  • added: log settings and removal logs for ResourseEditor
  • changed: log level was moved from general settings to project settings
  • added: project info update button in the multi-user mode
  • added: new type for objids settings
  • fixed: bug with saving and opening the project in multi-user mode
  • fixed: saving the skippable property value when changing the object type
  • fixed: bug with copying objects in the multi-user mode
  • fixed: bug with incomplete deletion of scenes (screens) in the multi-user mode
  • fixed: activezone crashes
  • updated: now the username for multiplayer mode is comprised of the info obtained from user.sets, and OS user name
  • fixed: object display after copying
  • fixed: links loss during the scene copying
  • fixed: impossibility to change properties in the taskorganizer
  • fixed: iOS export issue (textures were not sized up to 1×1)
  • fixed: random shifting of the Properties panel

ResourcesEditor

  • added: folder to container conversion
  • added: “alpha ON” attribute for 3D models

Editor Update (August 5, 2016)

Posted by on Aug 5, 2016 in App Salute Creator, News | 0 comments

Editor Update (August 5, 2016)

All Editors have moved to QT 5.6, i.e. they are incompatible with the previous releases (launching them with previous libraries hasn’t been tested and, thus, is not recommended).

SceneEditor

  • updated: object Active zone (economy-based option to add several actions in reaction);
  • updated: button names in the active zone object;
  • updated: app.icf parser (parser for app.icf now saves the file in the format compliant with Marmalade);
  • fixed: crash at parsing app.icf (occurred when comments came up before the first section);
  • enhanced: faster switching before tasks in Task Organizer;
  • enhanced: faster export (express export option, for copying all graphic assets from the previous export only) ;
  • added: notification upon the export completion;
  • added: texture packing logs;
  • fixed: crashing at screen import (не обрабатывался один из параметров объекта при импорте);
  • fixed: баг из-за которого копирование тасков работало некорректно;
  • fixed: лишняя кирилица в лэйауте;
  • fixed: задваивание вкладок в окне настроек проекта(упаковка) после смены интерфейса;
  • fixed: неактивная надпись в окне общих настроек (настройки бекапа);
  • updated: isomap (теперь ноды добавляются без имени, чтобы отредактировать имя нужно перейти в режим выбора ноды).

ResourcesEditor

  • fixed: mask-related bug (pivot shifting, mask size changing)

TextEditor

  • fixed: error popup after pulling the texts to the untranslated folder and back

 

Editor Update (July 8, 2016)

Posted by on Jul 8, 2016 in App Salute Creator, News | 0 comments

Editor Update (July 8, 2016)

SceneEditor

  • added: object Window     generally controlled through Statesmanager
  • added: override of image masks if the mask was changed before the image
  • fixed: quick switch to the object (displayed on the global screen) using val_obj blocking further switching
  • fixed: import bug in task organizer (parameter loss during tasks import)
  • fixed: switching between the task using keyboard in task organizer
  • fixed: saving issues with object Statistics ( objIds properties)

ResourcesEditor

  • added: override of image masks if the mask was changed before the image
  • fixed: double linking to mask

TextEditor

NB: in Beta, transition to QT 5.6 (due to incompatibility with the release version)

 

Editor Update (May 10, 2016)

Posted by on May 10, 2016 in News | 0 comments

Editor Update (May 10, 2016)

SceneEditor

  • added: incremental export option (checked by default; uncheck the box to choose full export)
  • added: possibility to choose the platform, for which video settings are saved (settings, which change the initial resource are common)
  • added: interprocess communication with ResourcesEditor (some functionality is only available with both editors launched)
  • fixed: crashing after copy/paste of salesmanager 
  • fixed: lua scripts issue (object names are replaced with their ids)
  • incorrect error message in the script (it popped up though error didn’t occur)
  • easier object selection (both by drawing and selecting from the dropdown menu)

ResourcesEditor

  • added: possibility to choose the platform, for which video settings are saved (settings, which change the initial resource are common)
  • accelerated resources removal (NB: can’t be cancelled)
  • enhanced data update on unused resources, removal of unused resources (the functionality requires the launce of ResourcesEditor from within SceneEditor; see above)
  • added: the information on deleted resources is logged

 

Update v. April 4, 2016

Posted by on Apr 4, 2016 in App Salute Creator, News | 0 comments

Update v. April 4, 2016

SceneEditor

  • added: new controls for Animation object
  • added: Statistics, common parameter for all events
  • updated: external scripts/utilities plugin
  • fixed: debugger issues (problems with the viewer log parsing after transition to new libraries)
  • fixed: editor crash during export
  • added: log file (located in the same folder as the project (backup files, see SceneEditor settings)
  • dynamic video (see ResourcesEditor)

Resources Editor

  • added: resource file backup (see the path to the file in the SceneEditor settings)
  • added: checkbox for dynamic video
  • added: video loading priorities

TextEditor

  • added: backup of the text database (see the path to the file in the SceneEditor settings)

Update v. March 4, 2016

Posted by on Mar 4, 2016 in News | 0 comments

Update v. March 4, 2016

All editors are to use the updated library version (QT 5.5.1)

SceneEditor

  • Default values of the state machine are saved again; modified default layout type at export (layout.xml was changed for latout.json in .seproj);
  • Links to assets can be now removed from within the editor (DEL);
  • Controls for Pet: new option to add bonuses for a pet;
  • Fixed path to text strings in project.seproj.

 

Update v. February 19, 2016

Posted by on Feb 19, 2016 in App Salute Creator, News | 0 comments

Update v. February 19, 2016

SceneEditor

  • fixed: Salesmanager crashing
  • scripts.lua: all code following –## End script.
  • added: remove linking to assets from the editor
  • fixed: saving default values in the state machine
  • modified: default layout type at export (layout.xml was changed for latout.json in .seproj)