Web Publishing

Previously available in the Windows test bed environment, Mac users are now able to utilize Web Publishing. Web Publishing will offer a smoother experience and a much more powerful way to manage your portfolios, including access to archived versions of published projects and grouping cross-platform games together by title.

The new version of AppSalute Game Creator is now available!

Posted by on Apr 22, 2015 in News | 0 comments

The new version of AppSalute Game Creator is now available!

Что нового в версии 3.60 beta:

  • Поддержка многопоточности в Android и iOS.
  • Обновление ключевых SDK (Facebook SDK 3.2.0 iOS/Android, MAT SDK 3.4.1 iOS/3.3.3 Android, Amazon Advertisment SDK 6.0.2 iOS/5.1.0 Android, Google Play Services 6587000, Flurry SDK 5.4.46, ChartBoost 5.1.3 iOS/Android и другие).
  • Поддержка актуальной на данный момент версии Marmalade 7.5.1 и ниже.
  • Новые утилиты для SceneEditor (редактирование viewer.xml, подсветка синтаксиса viewer.log, редактор app.icf и т.д)
  • Новые игровые объекты (2048, Majong, Memory, Gemslider, Slotmachine, Words, Collaps, Match10, Dragbox, Pipes, TapTheBubble)
  • Обновлены объекты работы с сервисами статистики и рекламы (AdMob, MobileAppTracking, Amazon Advertisement, ChartBoost, Flurry, Playhaven, Tapjoy).
  • Импорт и отрисовка примитивных 3D моделей.
  • Поддержка свободного видеокодека Theora (возможность воспроизведения видео формата OGV с каналом прозрачности).
  • Поддержка динамической загрузки текстур, а так же формата BPG для многих платформ.
  • Новый функционал экспорта проекта (менеджер паков, менеджер предзагрузки графики, возможность использования 4k текстур).

Download PC Version Beta 3.6

Porting Game to Flash for Social platform

Posted by on Aug 27, 2014 in News | 0 comments

Porting Game to Flash for Social platform

Porting an AppSalute Game Creator project to Flash is now in Beta. The deployment should be extremely easy and handy, without usage of any third-party SDK, or additional terms for games exploitation. In-app purchases, gifts exchange and other features are also supported.

Lviv IT Forum

Posted by on Jun 4, 2014 in Events | 0 comments

Lviv IT Forum

AppSalute team attended Lviv IT Forum held on February 24, 2014. Organized by AIESEC, this conference aims to provide young talented specialists with the latest IT news and trends, as well as networking with the industry professionals. The agenda was rather reach, with master-classes, workshops and lectures devoted to cloud-computing, work flow problems, ІТ management, web-design, start-up opportunities, innovations and more.

Games Night Dnepr

Posted by on Jun 4, 2014 in Events | 0 comments

Games Night Dnepr

Games Night format grows popularity among game developers all ower the world. Thus, no surprise that such event enjoyed full house in Dnepropetrovsk, a home for many game studios and indie developers. One of the first lectures was presented by Absolutist and devoted to low-cost production opportunities provided by game editors, such as AppSalute Creator. The speaker gave an example of creating a game within 7 minutes and easily bring it to major mobile platforms.

Blitz-session at DevGamm Kyiv 2013

Posted by on Jun 3, 2014 in Events | 0 comments

While Flash GAMM conference has changed its title, AppSalute team remains its attendee and speaker. This time Eugene Boyarin presented a blitz-session titled “Easier, Faster, Everywhere”. The lecture gave an insight to the main features of AppSalute game creator and the enabled game mechanics. The speaker emphasized the key role of game design, quality artwork and profound testing in mobile game success and gave a few practical tips regarding the art optimization for mobile platforms.

Flash GAMM Moscow 2013 Porting to major platforms within a minute

Posted by on May 23, 2013 in Events | Comments Off on Flash GAMM Moscow 2013 Porting to major platforms within a minute

Description: What challenges does development to various platforms assume? The speaker will touch upon vital question that every team faces. Is it possible to minimize coding costs and what technologies may help?

Flash GAMM Kyiv 2012 AppSalute & Marmalade SDK

Posted by on May 23, 2013 in Events | Comments Off on Flash GAMM Kyiv 2012 AppSalute & Marmalade SDK

Flash GAMM Kyiv 2012 AppSalute & Marmalade SDK

AppSalute & Marmalade SDK: one game to all platforms within 6 minutes.

Flash GAMM Kyiv 2012 was another conference where we presented our game framework with Marmalade . The lecture was devoted to the integration of AppSalute Game Creator and Marmalade SDK and included an example of creating a game project and its one-click export to all platforms using Marmalade SDK.

The lecture was presented together with Ivan Beliyi, a Team Lead at Marmalade SDK.

Presentation: Download

One game for all platforms within 6 minutes

Posted by on Dec 28, 2012 in Events, News, Uncategorized | Comments Off on One game for all platforms within 6 minutes

One game for all platforms within 6 minutes

The speaker told about the integration of AppSalute Game Creator and Marmalade SDK and gave an example of creating a game project and its one-click export to all platforms using Marmalade SDK.

Casual Connect. Day 3: October 26, 2012

Posted by on Nov 1, 2012 in Events | Comments Off on Casual Connect. Day 3: October 26, 2012

Casual Connect. Day 3: October 26, 2012

Using Third Party Tools to Reach Success. The report covered various tools and their combined usage for creating games and apps for different platforms. Attendees found out how to reach high performance for their games on various mobile devices with minimal UI alterations. We presented several games and interactive books, which were created with the help of the App Salute editor.

HTML 5 Coming Soon!

Posted by on Oct 18, 2012 in Events, News | Comments Off on HTML 5 Coming Soon!

HTML 5 Coming Soon!

Start building great games in HTML5 now! You don't need to rebuild your code anymore. Just assemble a project in our creator and use a new porting feature of AppSalute Creator to go on the Web. The goal of making an add-on to our building system is to allow you to create AS MUCH CONTENT as you want and realize the full power of HTML5. Your games will still support Game Center integration, monetization tools, social features and much more.