Web Publishing

Previously available in the Windows test bed environment, Mac users are now able to utilize Web Publishing. Web Publishing will offer a smoother experience and a much more powerful way to manage your portfolios, including access to archived versions of published projects and grouping cross-platform games together by title.

Editor Update (July 8, 2016)

Posted by on Jul 8, 2016 in News | 0 comments

Editor Update (July 8, 2016)

SceneEditor

  • added: object Window     generally controlled through Statesmanager
  • added: override of image masks if the mask was changed before the image
  • fixed: quick switch to the object (displayed on the global screen) using val_obj blocking further switching
  • fixed: import bug in task organizer (parameter loss during tasks import)
  • fixed: switching between the task using keyboard in task organizer
  • fixed: saving issues with object Statistics ( objIds properties)

ResourcesEditor

  • added: override of image masks if the mask was changed before the image
  • fixed: double linking to mask

TextEditor

NB: in Beta, transition to QT 5.6 (due to incompatibility with the release version)

 

Editor Update (May 10, 2016)

Posted by on May 10, 2016 in News | 0 comments

Editor Update (May 10, 2016)

SceneEditor

  • added: incremental export option (checked by default; uncheck the box to choose full export)
  • added: possibility to choose the platform, for which video settings are saved (settings, which change the initial resource are common)
  • added: interprocess communication with ResourcesEditor (some functionality is only available with both editors launched)
  • fixed: crashing after copy/paste of salesmanager 
  • fixed: lua scripts issue (object names are replaced with their ids)
  • incorrect error message in the script (it popped up though error didn’t occur)
  • easier object selection (both by drawing and selecting from the dropdown menu)

ResourcesEditor

  • added: possibility to choose the platform, for which video settings are saved (settings, which change the initial resource are common)
  • accelerated resources removal (NB: can’t be cancelled)
  • enhanced data update on unused resources, removal of unused resources (the functionality requires the launce of ResourcesEditor from within SceneEditor; see above)
  • added: the information on deleted resources is logged

 

Update v. April 4, 2016

Posted by on Apr 4, 2016 in News | 0 comments

Update v. April 4, 2016

SceneEditor

  • added: new controls for Animation object
  • added: Statistics, common parameter for all events
  • updated: external scripts/utilities plugin

  • fixed: debugger issues (problems with the viewer log parsing after transition to new libraries)
  • fixed: editor crash during export
  • added: log file (located in the same folder as the project (backup files, see SceneEditor settings)
  • dynamic video (see ResourcesEditor)

Resources Editor

  • added: resource file backup (see the path to the file in the SceneEditor settings)
  • added: checkbox for dynamic video
  • added: video loading priorities

TextEditor

  • added: backup of the text database (see the path to the file in the SceneEditor settings)

Update v. March 4, 2016

Posted by on Mar 4, 2016 in News | 0 comments

Update v. March 4, 2016

All editors are to use the updated library version (QT 5.5.1)

SceneEditor

  • Default values of the state machine are saved again; modified default layout type at export (layout.xml was changed for latout.json in .seproj);
  • Links to assets can be now removed from within the editor (DEL);
  • Controls for Pet: new option to add bonuses for a pet;
  • Fixed path to text strings in project.seproj.

 

Update v. February 19, 2016

Posted by on Feb 19, 2016 in News | 0 comments

SceneEditor

  • fixed: Salesmanager crashing
  • scripts.lua: all code following –## End script.
  • added: remove linking to assets from the editor
  • fixed: saving default values in the state machine
  • modified: default layout type at export (layout.xml was changed for latout.json in .seproj)

The new version of AppSalute Game Creator is now available!

Posted by on Apr 22, 2015 in News | 0 comments

The new version of AppSalute Game Creator is now available!

Что нового в версии 3.60 beta:

  • Поддержка многопоточности в Android и iOS.
  • Обновление ключевых SDK (Facebook SDK 3.2.0 iOS/Android, MAT SDK 3.4.1 iOS/3.3.3 Android, Amazon Advertisment SDK 6.0.2 iOS/5.1.0 Android, Google Play Services 6587000, Flurry SDK 5.4.46, ChartBoost 5.1.3 iOS/Android и другие).
  • Поддержка актуальной на данный момент версии Marmalade 7.5.1 и ниже.
  • Новые утилиты для SceneEditor (редактирование viewer.xml, подсветка синтаксиса viewer.log, редактор app.icf и т.д)
  • Новые игровые объекты (2048, Majong, Memory, Gemslider, Slotmachine, Words, Collaps, Match10, Dragbox, Pipes, TapTheBubble)
  • Обновлены объекты работы с сервисами статистики и рекламы (AdMob, MobileAppTracking, Amazon Advertisement, ChartBoost, Flurry, Playhaven, Tapjoy).
  • Импорт и отрисовка примитивных 3D моделей.
  • Поддержка свободного видеокодека Theora (возможность воспроизведения видео формата OGV с каналом прозрачности).
  • Поддержка динамической загрузки текстур, а так же формата BPG для многих платформ.
  • Новый функционал экспорта проекта (менеджер паков, менеджер предзагрузки графики, возможность использования 4k текстур).

Download PC Version Beta 3.6

Porting Game to Flash for Social platform

Posted by on Aug 27, 2014 in News | 0 comments

Porting Game to Flash for Social platform

Porting an AppSalute Game Creator project to Flash is now in Beta. The deployment should be extremely easy and handy, without usage of any third-party SDK, or additional terms for games exploitation. In-app purchases, gifts exchange and other features are also supported.

Lviv IT Forum

Posted by on Jun 4, 2014 in Events | 0 comments

Lviv IT Forum

AppSalute team attended Lviv IT Forum held on February 24, 2014. Organized by AIESEC, this conference aims to provide young talented specialists with the latest IT news and trends, as well as networking with the industry professionals. The agenda was rather reach, with master-classes, workshops and lectures devoted to cloud-computing, work flow problems, ІТ management, web-design, start-up opportunities, innovations and more.

Games Night Dnepr

Posted by on Jun 4, 2014 in Events | 0 comments

Games Night Dnepr

Games Night format grows popularity among game developers all ower the world. Thus, no surprise that such event enjoyed full house in Dnepropetrovsk, a home for many game studios and indie developers. One of the first lectures was presented by Absolutist and devoted to low-cost production opportunities provided by game editors, such as AppSalute Creator. The speaker gave an example of creating a game within 7 minutes and easily bring it to major mobile platforms.

Blitz-session at DevGamm Kyiv 2013

Posted by on Jun 3, 2014 in Events | 0 comments

While Flash GAMM conference has changed its title, AppSalute team remains its attendee and speaker. This time Eugene Boyarin presented a blitz-session titled “Easier, Faster, Everywhere”. The lecture gave an insight to the main features of AppSalute game creator and the enabled game mechanics. The speaker emphasized the key role of game design, quality artwork and profound testing in mobile game success and gave a few practical tips regarding the art optimization for mobile platforms.